Why Bethesda made Starfield environmental damage easier

Exploration is an essential part of Starfield Experiment with large planetary spaces through which it is possible to roam across the galaxy, but it may be risky. On top of combat and quests, the environments feature a variety of hazards, each capable of infecting the player under specific circumstances. However, Bethesda’s original plans for such dangerous and painful environments were far more complex.

In a recent interview with Insomniac’s Ted Price for the Academy of Interactive Arts and Sciences Game Maker’s Notebook podcast, StarfieldTodd Manager Howard described how and why Bethesda chose to scale back certain elements of the game as it approached launch.

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The Making of Starfield with Todd Howard of Bethesda | AIAS Game Maker’s Laptop Podcast

Bethesda ‘took the hell out of’ Pain and made enemy ship AI ‘really stupid’

Howard said this in his interview with Bryce StarfieldHis first concept of environmental damage on planets and in space was significantly more complex and what he described as “punitive.” Originally, Bethesda wanted players to move between different specialized suits for specific dangerous areas, such as radioactive worlds, extreme temperatures, and other environments. Each will impose damage types and potential damage on the player greater than what they reached in the final match, which they will need to respond to in order to survive.

To cap things off, the studio has “diluted the hell out” of the environmental pain and damage, to the point where “you don’t even think about it too much”. Howard described the score as creating more “flavor” than the actual gameplay system the player needs to manage.

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Read more: Starfield: Explaining pain and environmental damage

Pain was not the only thing that was modified and reduced. Noting the challenge of designing space combat, Howard said that in order to avoid scenarios where players and the AI ​​would “just duel” each other, Bethesda had to “make the AI ​​really stupid” so that they would be easy to follow. And follow them during a dogfight.

However, environmental damage may see some changes in the future. Howard suggested that the suffering system might be “something.” [Bethesda addresses] To move forward.”

Bethesda has indicated this Starfield It is likely to evolve slightly over time. As reported earlier in September, The studio plans to add the missing features to the game over time. In 2022, Howard also hasn’t ruled out potential gameplay additions Like hardcore mode which would increase the difficulty. more Advanced editing tools are also expected to arrive in 2024.

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