Diablo 4 Patch 1.03 fixes dungeons and XP Grind endgame

Diablo 4 patch 1.03 is here, and it’s big.

In a long list of patch notes posted on their blog, Blizzard Detailed Diablo 4 Patch 1.03.0 Updatewhich included a massive list of gameplay improvements and some much-needed changes to address the end of the XP grind.

Addressed several issues irritating players, such as rogues becoming invisible indefinitely in PvP-focused Field of Hate areas, and corpses disappearing when using corpse tendrils as necromancers.

But the most notable changes can be found in a section called “Experience Rewards,” where many of the improvements can be found at the end of the XP grind.

One of the main issues with Endgame is that Nightmare Dungeons, which are intended to be one of the main activities for players to tackle, were actually less efficient at leveling up than doing some standard dungeons. One reason for this is that many Nightmare Dungeons are simply too far away from the fast travel points to be worth the hike to enter the activity in the first place, while the second more important reason is that the Nightmare Dungeons simply didn’t offer enough XP to make the activity high difficulty Deserves all the effort.

Both of these issues are now being addressed, as players will now be able to teleport into Nightmare Dungeons, which are set to give exponentially more XP. Likewise, Helltide chests now provide “much more bonus experience when opened” and XP granted from completing Whisper bonuses has been “significantly increased”.

If the patch notes introduce these changes, they should greatly improve the lengthy endgame process that frustrated some players with its slowness, especially when tackling activities that were meant to grind wasn’t the most efficient way to level up.

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Diablo 4 arrived earlier this month and so far has proven to be a huge hit for Blizzard. For more coverage, check out our comprehensive map of Diablo 4’s Sanctuary.

Travis Northup is a freelance writer for IGN.

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